Leandro Del'Olio/ LeaHDO
Leandro Del'Olio/ LeaHDO
Concept Artist
Nova Scotia, Canada

My name is Leandro Helvio Del’Olio, Leah DO is my online and artistic name. As an accomplished artist with over 10 years of experience in the video game and illustration industries, I am passionate about creating engaging and captivating visuals that bring stories to life. My portfolio includes work on successful projects such as Perturbia and Restore from Imaginary Game Studio, as well as freelance collaborations with a range of clients in both video games and comic books. My determination and drive to succeed make me a true "Doer," always seeking out new challenges and opportunities for growth. I embrace adversity as a chance to learn and continually strive to improve my skills and techniques.

Resume PDF

Skills

2D AnimationConcept ArtConcept DesignIllustrationGame DesignGame Development

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Corel Painter
Corel Painter
Photoshop
Photoshop
SketchUp
SketchUp
ZBrush
ZBrush
Premiere
Premiere
Procreate
Procreate
Dreamweaver
Dreamweaver
Toon Boom Studio
Toon Boom Studio
Anime Studio
Anime Studio
Aseprite
Aseprite

Productions

    • Board & Card Games
      Tyrannus-Conflicto de Dioses
    • Year
      2020
    • Role
      Lead Artist
    • Company
      Yetem
    • Video Game
      Fish Hunt
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Velenix studios
    • Video Game
      RESTORE -Untold story of Gabriel Priest
    • Year
      2015
    • Role
      Senior Concept Art
    • Company
      Imaginary game studio
    • Video Game
      Perturbia
    • Year
      2014
    • Role
      Senior Concept Art
    • Company
      Imaginary game studio

Experience

  • Concept Artist at FReelance
    Toronto, CA
    March 2020 - Present

    • Paint over renders and screenshots in Photoshop. Searched a balance between artistic aspects and technical constraints.

    • Help define the overall style for concept art design and maintain a high art quality.

    • Have a clear communication in written form/via paint overs/zoom calls, and to identify when additional feedback or research was required.

    • Work under pressure while implementing changes based on input from multiple sources.

    • Gather research and reference material that will be influential to clients and design team.

    • Create concepts to solve a wide variety of problems, ranging from designing to visual solutions that enhance game play and support the project’s narrative.

    • Create quick sketches and exploratory concepts to establish mood and style.

    • Interpret brand-related feedback, while documenting, to help improve pipelines and processes to deliver the best possible results.

  • Lead Artist at YETEM
    Toronto, CA
    October 2015 - January 2020

    • Worked independently and collaboratively with team members to create new, and modify existing, 2D art for interfaces and promotional assets.

    • Adapted easily when faced with tight deadlines and quick iteration requests. Produced sketches and quick iterations on digital or paper.

    • Proposed ideas to the artistic team and discuss possibilities. Refined concept art to illustration by developing character and environment assets that fit the art style of the product.

    • Updated artwork based on feedback. Focused on the art production cycle, and experience in game project R&D.

    • Produced creative designs from initial sketches to final concepts. Collaborate with others to share techniques, ideas, and contribute to a positive working environment.

    • Quickly grasp the essence of the product and to catch when delivered assets fall short of it. Created redline notes for environments, taking game levels to a higher fidelity for the production.

    • Ensured work was done according to specifications outlined by the Director/Key Creatives of a project.

    • Actively researched and created concepts that would fit into all stages of production that includes loose sketches, blue sky paintings, pre-visualization, production paintings, renders, paint-overs, mark-up, marketing assets.

    • Research out additional knowledge by interacting with the art and design staff, as well as learning and playing the game when needed, so that concept designs are well-researched and are well-informed.

    • Create high-end concept art for visual development, ideation, layout/design sketches, and exploration, environments, backgrounds, characters, props, and vehicles to various levels of polish and within varied time constraints.

  • Concept Artist at Velenix
    Toronto, CA
    December 2015 - December 2018

    • Worked independently to create new, and modify existing, 2D art for interfaces and promotional assets.

    • Adapted easily when faced with tight deadlines and quick iteration requests. Produced sketches and quick iterations on digital or paper.

    • Proposed ideas to the artistic team and discuss possibilities.

    • Refined concept art to illustration by developing character and environment assets that fit the art style of the product.

    • Updated artwork based on feedback. Focused on the art production cycle, and experience in game project R&D.

    • Produced creative designs from initial sketches to final concepts. Collaborate with others to share techniques, ideas, and contribute to a positive working environment.

    • Quickly grasp the essence of the product and to catch when delivered assets fall short of it.

    • Created redline notes for environments, taking game levels to a higher fidelity for the production.

    • Ensured work was done according to specifications outlined by the Director/Key Creatives of a project.

    • Actively researched and created concepts that would fit into all stages of production that includes loose sketches, blue sky paintings, pre-visualization, production paintings, renders, paint-overs, mark-up, marketing assets. Looked out additional knowledge by interacting with the art and design staff, as well as learning and playing the game when needed, so that concept designs are well-researched and are well-informed.

    • Create high-end concept art for visual development, ideation, layout/design sketches, and exploration environments, backgrounds, characters, props, and vehicles to various levels of polish and within varied time constraints.

    https://play.google.com/store/apps/details?id=com.VelenixGames.FishHunt&hl=en_US&gl=US

  • Lead Artist at Imaginary game studio
    buenos aires, AR
    January 2011 - January 2015

    Duties:

    • Work closely within the art team to explore potential ways to visualize the game, based off a thorough understanding of market demands and pop culture.

    • Partner with the art director to develop the overall vision of a game (set the tone and ambiance, pitch locations, key moments, emotional contrasts. Produce sketches and quick iterations digital and paper.

    • Created concepts of characters or environments from existing references and scratch, while adapting artwork based on feedback. Refine concept art to illustration by adding layers of detail.

    • Balanced between artistic aspects and technical constraints. Proposed ideas to the artistic team and discuss possibilities. Gathered and organize reference for the concept team.

    • Prepared storyboards to illustrate the movement of FX and FX animations. Actively contribute to the growth of the studio.

    • Worked closely with other artists, level designers and leads to bring the concepts to life, providing feedback to help the team realize your designs and solve new problems as they arise.

    • While performing in extremely fast-paced environment with high volume of on-going projects and very fast turn-around.

    • Used strong sketching abilities as well as the ability to render, matte paint, designing the occasional graphics like sceneries.

    • Solved problems by proposing creative ideas and solutions by being open and receptive to art direction feedback, critique, and coaching.

    https://m.facebook.com/Perturbia/

    https://www.indiedb.com/games/restore-the-untold-story-of-gabriel-priest

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